RPG Maker 2009 Ultimate

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Cherry1
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RPG Maker 2009 Ultimate

Post autor: Cherry1 »

[Sorry, I want to have control over the opening post, so I create a new thread for it.]

Introduction

Patches of the RPG Maker 2000/2003 editor have always been the greatest problem, because they all changed the resource section in the executable. So there were two ways of distrubuting such a modification: Either the users had to change their RPG2000/3.exe by themselves using the famous “Resource Hacker” or replace it by a new one, which was often a big problem because modifications made in the past, and even localizations were overridden.

The aim of my project is to make things easier. RPG Maker 2009 Ultimate neither changes the executable file nor replaces it. It’s compatible with all versions and this way very flexible. When started, it will load any RPG Maker 200x editor and inject itself into it. From the inside, it is able to modify the RPG Maker then.


Already implemented features
* Interface modification: new, compact toolbar, seperated (”floating”) map tree and chip selector, project’s name in title bar
* User-defined interface modification or localization through INI files (UIMod). This replaces the old way, where you had to use Resource Hacker.
* Support for multiple instances (up to 100) without conflicts
* Opening project by entering the path
* Replacement of fonts (this way eliminating the bug where RM2k3 would display a yen sign instead of a backslash)
* “User tools” menu where you can put tools you want to call quickly
* Support for resources in subfolders
* File info for resources (image size, title/copyright information for MIDIs and MP3s, …)
* “Undo” button for many event commands
* New charset animation type “No steps when moving”
* New hotkeys, F11 can now be used in every window to open the music selector, F9 also works in the database
* Event command highlighting
* Size of event listboxes can be increased
* “Secret”, password-protected events
* Support for lower layer tiles in upper layer (with one important restriction, read ultimate.txt for details)
* Go to a map by entering its ID or a part of its name
* Support for comments up to 128 lines
* No size check at importing images
* Support for 125 (5×25) sprites instead of 25 (5×5) in one animation file
* Useful tips and tricks
* Language files included: German, French, Spanish and Polish
* Language file editor
...and more

Planned features
* Integration of CGSS
* Minimap of current map for better overview
* Better sound player with music download feature
* Debugger
* Event template feature (with parameters) for often used types of events (e.g. “chest”, “teleport”, …)
...and more

Screenshots
Loader
Spoiler:
Main window with floating tool panel
Spoiler:
Go to Map window
Spoiler:
Secret event password change dialog
Spoiler:
Secret event password enter dialog
Spoiler:
Database menu
Spoiler:
Tools menu with user-defined tools
Spoiler:
Tips & Tricks window
Spoiler:
Database with vertical tabs and event command highlighting
Spoiler:
Maximized event listbox
Spoiler:
Resource manager with file info
Spoiler:
Move/rename function
Spoiler:
Subfolder combobox
Spoiler:
Listing of files in all subfolders
Spoiler:
Big comment
Spoiler:
New event animation style
Spoiler:
Language file editor
Spoiler:
Use of an animation file with 125 sprites
Spoiler:
About window
Spoiler:

Download of version 0.15 Alpha
http://cherrytree.at/download/?did=1
Changelog: http://cherrytree.at/ultimate-changelog

Please read the text files carefully before testing, especially ultimate.txt and faq.txt!
Polish translation included, by Rave, however access keys are often used twice, and not all tips&tricks are translated

Best regards,
Cherry
Ostatnio zmieniony 15 lis 2010, 09:26 przez Cherry1, łącznie zmieniany 1 raz.
Cherry = CherryDT | http://www.cherrytree.at
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Powczan

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Re: RPG Maker 2009 Ultimate

Post autor: Powczan »

Nice work, Cherry! Rm 2k9 Ultimate looks really good ( option to maximize the event commands window - brilliant ! ). I love these small, neat icons in the database ^^ and the language editor is great idea too !

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szymx
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Re: RPG Maker 2009 Ultimate

Post autor: szymx »

Thank you Cherry for that patch . If you would be in silesia i will buy you a beer !
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Rave

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Re: RPG Maker 2009 Ultimate

Post autor: Rave »

Wonderful as usual. Looking forward to see some info about Revolution Patch.
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Cherry1
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Re: RPG Maker 2009 Ultimate

Post autor: Cherry1 »

szymx pisze:Thank you Cherry for that patch . If you would be in silesia i will buy you a beer !
You can do a similar thing using the "Donate" button in the upper right of the window :-)
Cherry = CherryDT | http://www.cherrytree.at
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Gamer2002

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Re: RPG Maker 2009 Ultimate

Post autor: Gamer2002 »

Good, good, very good for a 0.15 alpha version.

125 pictures for animations are awesome, like one million variables, switches, etc. Also colored commands ale helpful during script edition.
One bug: When I set ID of items to be on right in comboboxes all shown ID are 0000.

Also, if there is a chance for request it would be helpful if there was available option to play reversed battle animation when I want to, rm only reverses animations when attacks are from "back" in standard battle system.
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X-Tech

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Re: RPG Maker 2009 Ultimate

Post autor: X-Tech »

U mnie to nie działa. Pojawia się błąd, że aplikacja niewłaściwie zainicjowana.
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Cherry1
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Re: RPG Maker 2009 Ultimate

Post autor: Cherry1 »

Gamer2002 pisze:One bug: When I set ID of items to be on right in comboboxes all shown ID are 0000.
Oh, thank you. Will be fixed in next release ;)
Gamer2002 pisze:Also, if there is a chance for request it would be helpful if there was available option to play reversed battle animation when I want to, rm only reverses animations when attacks are from "back" in standard battle system.
Not Ultimate's task, it only modifies the editor, not the game engine.
AI-RPG pisze:U mnie to nie działa. Pojawia się błąd, że aplikacja niewłaściwie zainicjowana.
Show me that message please.
...and try enabling the Windows XP compatibility mode (in case you have Windows Vista or 7). Maybe it works.
Cherry = CherryDT | http://www.cherrytree.at
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Rave

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Re: RPG Maker 2009 Ultimate

Post autor: Rave »

Cherry, I think it's that vcrun thing.
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Cherry1
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Re: RPG Maker 2009 Ultimate

Post autor: Cherry1 »

Looks like, but VCrun is included now...

So I don't understand the problem.
Cherry = CherryDT | http://www.cherrytree.at
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X-Tech

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Re: RPG Maker 2009 Ultimate

Post autor: X-Tech »

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Cherry1
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Re: RPG Maker 2009 Ultimate

Post autor: Cherry1 »

0xC0150002? I never saw that before. O_o

Hm, try installing this: http://www.microsoft.com/downloads/en/d ... laylang=en
Cherry = CherryDT | http://www.cherrytree.at
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Axer

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Re: RPG Maker 2009 Ultimate

Post autor: Axer »

Whoa! It's great! Very useful. Thank you for adding a "No Steps When Moving" Option :D.

BTW. Sory za necropost, ale dopiero teraz to zauważyłem.
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Cherry1
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Re: RPG Maker 2009 Ultimate

Post autor: Cherry1 »

I think, in tool presentation threads (unlike problem threads), necroposting is okay, because it would be pointless to create a new thread for it.
Cherry = CherryDT | http://www.cherrytree.at
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Secretman
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Re: RPG Maker 2009 Ultimate

Post autor: Secretman »

Can you write some info about Revolution Patch? Do you still work on it?
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